Solution: Claim some new land directly, either revolking title or doing a holy war for county (it doesnt have to be your culture, faith or upgraded and can be either a city or castle. 1 / +0. maybe you can switch it from the city to a barony. Castles are the best building, they allow you to directly hold the holding and they let you have all the revenue,they are the best for tall gameplays. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. Holdings come in 4 types: All holdings can be upgraded, and follow the focus on. Go with temple. It seems that the new expansion is very strict about the government types and as a Feudal character a Tribal province needs to be my religion before it can be changed into a Castle, Temple, and City. When a vassal conties have 1 out of 7 slot builded up (hi countie of Nasaiya), ennemies goes through like butter. 145. Controlling these special buildings and historical landmarks will be very important in your Crusader Kings III playthrough. However the capital of the land I took is a temple! 痕, the creator of Chinese headgear and clothing, who gave me permission to use his 3D chinese castle models Mr. Just do the same to change anything else. Im forming the duchy of Champagne, and boom the capital barony is a temple only for priests. Yes. . 1 = { b_oranienburg = castle } I don't usually make mods to the game so I don't know exactly how these work, but it seems that Berlin is the name of a city, but the game does not start with that city. A major will always pay 20% of their income as taxes, the realm priest will pay 0-50% depending on their opinion of you. settings file using a code editor, edit the folder paths and then save. 3. Castles are more expensive to be built/upgraded and a fully upgraded castle alone makes 0. If you own only 4 barony counties the two temples basically double your gold an triple your levies, so the castle in a new county give a much larger bonus than a second castle that gives only a net benefit of 50% gold for that barony over. you can have the city raided, which gives it a 5% chance of being razed. You have to make the castle holding the county seatto whatever. PLEASE. But in CK3, castles can all build exactly the same buildings as cities (except for Guild Halls, which improve development speed and provide a small amount of income). Also, when you make a castle it becomes a barony title add to your list of titles and counts towards your title limit. Take note that temples only give piety if you're Lay Clergy and hold them yourselves, elsewise it is given to your Theocratic realm priest. Content is available under Attribution-ShareAlike 3. Your realm priest who leases a temple gives you anywhere from 0-50% of taxes and 0-100% of levies depending on his opinion of you. This One. MegalithHowever, Clan government (Muslims) can get up to 25% tax, 60% levies from castle (and lay clergy temple) vassals if they have 100 opinion with them, as Clan vassals scale taxes/levies with opinion. Manor Houses. Please explain how to reproduce the issue From the save file provided, change character to ID. Make sure that you have the county in question be your primary religion or it will not work I believe. You may use this mod and the graphics in your mods for Crusader Kings 3. This further increases the power disparity between themselves and their Feudal neighbours as. #1. The reason is extremely simple. Catholic and Orthodox rulers (as well as any monogamous. Give tribes unique Men at Arms, weaker than feudal ones, but ones that don't all of a sudden require gold when you swap from tribal to feudal. You can't replace who is running your temples if you don't like them. Oversimplified but it works. You can usually build or seize a castle barony and swap the county capital to the castle, but the building slot doesn't migrate, making holding such a county strictly worse for feudal rulers. Choose the ‘Move Realm Capital here’ option (it’s the small crown next to the county’s. Ahh, the old western tradition of using Chinese people to build for you. For example, if the primary holding of one of the counties in you demense is a castle (because you are a noble) you can grant your county title to a bishop in that county to make his cathedral the primary holding. ago. In the holdings file it places the parliament under the keep buildings after all. Spending time here will increase your Progress to Victory. You have to revoke the castle from whoever is holding it and then right-click on it and click "make county capital". That's awesome. Castle Keepers is generally better for playing wide, or for maximizing how many counties with special buildings you can hold, such as picking up the gold and silver mine counties. You can't replace who is. There could be restrictions on it, like Abrahamic religions being able to convert only temples from other Ambrahamic religions, the decision being available only to the head of the religion etc. The count is a de jure vassal of the duke. Should I be upgrading these too? Or will my vassals just save up money and upgrade them? I assume it comes back to me anyways because of taxes, right? I should note that my income seems very good for the state of the. 61 comments. This mod is a utility mod which allows to convert any of your existing holdings to what ever holding type you desire: Castle, City, or Temple. 5 renown per month depending on your start (867 or 1066 respectively). After that reintegrate two other duchies back to historical kingdom title. What he wants is to turn a castle into a city. might take 100 years though. In a real scenario, keeping your Bishop above 50 opinion of you is trivial, and the rewards for a church-only strategy in your counties gets you about 1. As a player, it will usually be the castle. 0 unless otherwise noted. The Frodbrokna was one such sign of the coming of a new age of troubles to them, and their temples have quickly turned the Taminiai into warriors once more. In this guide we're only going to look at castle buildings as you won't normally find yourself in control of anything else in Crusader Kings 3. A major will always pay 20% of their income as taxes, the realm priest will pay 0-50% depending on their opinion of you. Note: this isn't the same as changing the realm capital. titanopteryx Feb 17 @ 5:21pm. the idea is: temples and cities pay you taxes, generally even comparable to a castle you own directly (at least later in the game). I removed this and it did add the building on taking the decision, so if you want to fix it that works. The (iirc) gold one that looks like an arrow and crown moves your capital to there. 5 - 114 years. Currently, the game doesnt really care that you are tribal when you conquer normal lands and simply gives you a standard "wrong holding" penalty or a "wrong government type. And since I'm a count, I can't have count vassals, so. Open comment sort options. 3. Most characters cannot hold a city within their direct demesne without suffering. You can only have tribe holdings if you're tribal and it's 1 per county. Temple holdings give you 50%/100% tax/levies at 100 opinion, but they're limited to 3 building. #9. Then save gamestate. Tribes are the preferred settlement type for tribal rulers, and the only type they can hold without penalties. Fortification Rights - Vassals pay 10% less Tax than their obligation demands, gain +1 Fort Level, -15% to Castle Buildings construction cost, and -50% to Castle Holding construction cost. Not all mine locations are created equal. 8. . This guide will cover a comprehensive strategy for selecting holdings, counties and buildings for Feudal lords in the 1. Upgrading a feudal/clan holding to level 2 requires 550 gold. . I have a request/idea for you: There is a mod that is called "flexible holding types", and it allows you to. 3 System - bug is non-system related Platform - Steam Mods - none Severity - Major, all Tribal Holdings useless Description - According to the wiki: 'If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but will have the option to turn it into a Castle at the cost of 500 Gold. Toggle signature. Put several armies down at a time when you loot. Ivan Kyoshiro Feb 18, 2015 @ 9:42pm. Temple of Zeus at Cyrene, Derna. Content is available under Attribution-ShareAlike 3. Typically you only ever want 1 temple per county. and a T3 Castle = 1 GPM and 475 Levy. 5 tax/month; +125 levies; +150. Check the wiki but I usually keep mostly castles. You can easily change religions doctrines in game using debug mode by typing add_tenant then tap to see the available options , you have to be part of that religion in order to edit it. every castle you hold counts against your demesne-limit. you can have the city raided, which gives it a 5% chance of being razed. Manor Houses. It seems that the new expansion is very strict about the government types and as a Feudal character a Tribal province needs to be my religion before it can be changed into a Castle, Temple, and City. Here there's no real benefit but only quick cash for a city. This mod adds genes which were previously hidden to the Ruler Designer. In Ck3's economy income is alot more important than your actual budget. Any mods, that dont add ch aracter interactions with index = 8. g. the county holder is a grand mayor and it has 2 slots, and yes the castle is the county capital. When I went to war for Cyprus (which is owned by a sunni), I won only a minor barony title (due to a vassal controlling the rest of the territory) and the event triggered and they became the Knights of Cyprus. 6 update! Enjoy the changelog before departing to new adventures!The AI seems to like to field lots of Light Infantry, especially in 867. They pay the most taxes, and once upgraded give numerous levies, but have a lower fort level than castles and their levies consist more of the lighter soldier types than both castles and temples. it's weird cause Denmark has the aesthetic for the throne room i want but we both have the same architectural style. Created by Bobby the Autistic Ferret. Which stats of the holding do they look at?After that the temple holding will get leased to your bishop, eliminating the possibility of creating the theocratic vassal). "Characters actually have a Dread value, so you can sort of keep. You're going to want to start building up city and temple holdings and these cost 500 each. From. Basically, the Great Works of CK3 adapted for PoD. So the best counties to hold have more than 3 Holdings since you need to have a castle, a city and a temple and the rest can be castles for you to hold yourself. 3 more GPM, but 150 less Levy. 2) (Haven't verified but it's how it worked in CK 2) To build a holding type that is already present in the county the county must already have at least one of each holding type present. If you're more focused on playing tall in a concentrated area of the map, then City Keepers works best. Valley of the Kings, Qus # Duchy Capital building. The ones such as Tax +1. #9. You can't build a 2nd castle until you have 1 of each in a county. Damn, must've missed it. Meaning it paid back for itself in 50 years. Just wanted to say that I love your mod. If there isn't a castle holding in the county, and the Prince Bishopric is a duchy level title, you might be able to just destroy the title. ago. W. Note that you cannot donate to holy orders which you have vassalized. So yes, in general you can expect the county holder to get about 20% of the city's money and 50% of the temple's money (for temporal clergy). Northern Graphics Extended. Select the barony. Temple: A calm place. Similarly if you change faith it still costs piety to remove a holy order, never mind that it now follows the wrong faith. Or football manager with community made packs. How to change your CK3 capital city. There's a reason why it's a separate decision. when you select a county theres a button beside the rename that's like a move capital or something along those lines. Kinpire Jul 7, 2015 @ 4:53pm. a military outpost could become a trade hub with changing political landscape)Choose The New Capital Location. Crusader Kings III. ♥♥♥♥♥♥ up. You can switch from Tribal to Feudal in CK3 by entering the decisions menu and meeting the following requirements at any time. 35 money monthly. I'll keep an eye out for it come next time. Don't forget to upgrade not only your castle to level 2 when you get the tech, as it's not super apparent the way building upgrades/slots are. The only way to do this is to manually edit the save file, it's a pretty basic, missing function. I'm playing a Feudal character in England. #2. Castle Keepers is also pretty bad after the amount of renown it gives you got nerfed by 99% (it now gives +0. Try to find duchy where you can have as many castle Holdings as possible. I am the count of Anjou (and 2 other counties) in a feudal county-tier realm, have a castle and a temple. However, Clan government (Muslims) can get up to 25% tax, 60% levies from castle (and lay clergy temple) vassals if they have 100 opinion with them, as Clan vassals scale taxes/levies with opinion. If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. Already resolved the situation in other ways and only found the button to move my primary title to that county. To change it you seem to have to make a hybrid culture with your desired style and pick it because it doesn't seem to have options when reforming or diverging. Make level 2 tribal buildings in a level 2 tribal holding convert to level 1 castle buildings, or give a discount, or something, jesus christ. If you're still a tribe, Palisades are the best building since they boost archers as well as spearmen, who. change_development_level 100 496 change_fervor Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. #6. All terrains have the same building options, which give the same amount of money and levies to any holding type. especially if they are holy sites or got special mines. Just like the first Mount and Blade was, then it had a tool to change settings, skip animations, double prisoner values per skill, skip the bickering of help characters. r/CrusaderKings. Since temples leased to your Realm Priest give such good returns (50% tax/100% levies at 50 opinion) it's already a good investment to fill up your barony slots with them and get him started with. My capital county started with a castle holding, city and temple. ck3 with notepad++. (You get better at meditating the more you do it successfully. You can also restore The Persian Empire and its Zoroastrian faith to become the Saoshyant. With a city, though, you can get a sizeable boost to development per month. The issue I. Isle de France has one of each plus two empty holdings. I tried releasing Malta as an independent (heretic) nation and declaring holy war against them. It can be a pretty slow process, but somewhat effective if you have a good spymaster and want to focus on one specific vassal. MilkMann, who helped me with the coding of the temple holding models MattAlexi for his 3d slavic and celtic models Kefír úr for his beautiful tibetan, sahelian and african holding modelsThere are already mechanics for destroying holdings, for raids. Click on the Achievement Dropdown Button and go to the selection called Landed Titles. Level 1 buildings cost 150 Gold. you can click any building and Press the Replace. Normally I go with any Dockyards I can build on my own castles along with whatever generates the most money (usually in the whole main Duchy, as long as you keep your succession clean you should be able to maintain all the holdings in a Duchy), then I start expanding the cities/chapels I own. But, you're only going to get a portion of that, and if the owner of that temple or city doesn't like you, you're not going to get much at all. Cities are holdings commonly held by republic rulers. Bug only appeared post latest 1. 2) Have a castle or a city (must be your dominant holding) in a county, but don't have the county title. With castle keepers I get Renown and Prestige bonuses plus a bonus when defending a castle. 15. Castles and temples don't represent only a castle or a temple, they represent a population with a castle or a temple as the main building. png. Each feudal county has at least one castle holding. culture = {add_culture_tradition = tradition_castle_keepers}} swap out tradition_castle_keepers with whatever tradition you are trying to add to your current culture. If the county's capital is a temple, you own it. - Instructed the AI to adjust its court amenity spending in a more responsive mannerThere should be a little crown button with an arrow near the bottom left of the screen. I am a count in eastern france and recently took some land over from another count. Crusader Kings. Click on the castle holding you want to move your capital to and, in the bottom section (the picture of the castle) there should be some buttons next to the holding name. It could of course be expensive but worthwhile and it would be Hi guys so I am rather new to CK, I am really enjoying ck3 however I have one thing I cant figure out what to do. How to change from Tribal to Feudal government in Crusader Kings 3. This mod is a utility mod which allows to convert any of your existing holdings to what ever holding type you desire: Castle, City, or Temple. #2. I am a count in eastern france and recently took some land over from another count. Report. They pay lower taxes than cities and temples, but provide better levies, both in quality and quantity. If you aren’t over your domain limit, there’s no reason to give any titles away. This. 0 and Levies apply only to the barony it is located in, such as a castle/temple/city. been playing ck3 a lot usually feudal counties and try to get an solid kingdom or if i feel like it empire. workaround: get a culture that allows raiding, turn raiders on, grant the county to someone else, revoke it and raid that holding again and again. If it's not a dynamic culture, instead of. First get a faith that has the theocratic clerical tradition, your realm priest or whatever it's called will hold all of the temples and give you 50% taxes and 100% levies if he likes you (easy with sway). Best. indirectly controlled churches are better than cities. It might be possible. 0 unless otherwise noted. Coinage Rights - Vassal gains +0. However you don't earn any money from personally owning temples so after changing the building you'd want to change the capital back to a castle. Originally posted by Kurthakon: Kurthakon the creator of this mod has passed away in real life. PS. 2) You can't access buildings of a different holding type, as you lack the proper "main" building (eg. FreyaOystea • 1 yr. This mod adds a new temple holding set to the Hellenic religion. House of Blackheads, Riga. You can't build a 2nd castle until you have 1 of each in a county. Level up the Temple, City. Also every Holy Site with special building slot or possible special building slot due to decision can't have grand temple, instead they are built in nearby holding, similiar situation is with Jerozolima that have grand temple slot in nerby holding, Nablus. e. At the cost of -25 opinion and -75% levies. Now, for the second part there's a distinction between temple holdings and castle/city holdings. MilkMann, who helped me with the coding of the temple holding models MattAlexi for his 3d slavic and celtic models Kefír úr for his beautiful tibetan, sahelian and african holding models There are already mechanics for destroying holdings, for raids. A fully upgraded city gives 0,52 gold. I tried. Please Paradox, dont do this. It's pretty annoying if you're a feudal ruler and want to hold a county whose de jure county capital is a temple or city holding. Several of his strategies are still eminently breakable in-game, while others are since fixed. Big-Wang-69 0 Fertility February • 5 yr. It's an absolute treasure if you think about it. In my opinion ideal formula is 1. Vassals won't join a faction if they have a non-aggression pact with you, so it may be time to get some marriages. Horemvore Oct 1, 2020 @ 6:45am. 8 tax/month; +75 levies; +150 garrison: Temple: 500: 5 years +0. Knight Manager. Madman62728 • 5 mo. First, players must select a holding that they'd like to move the capital to, whether they've declared war in CK3 to conquer it, or they inherited it from their. 1. Or with the Horse Lords expansion I believe you could completely raze the territory if you were nomadic. Crusader Kings. Nevermind, the leaders were all tribal but the counties weren‘t tribal. give bonuses to entire realm, in CK2 they used to give bonus even if county was being held by vassal, I've found out by experiment that this is not the case in CK3, to get effects from special building you need to personally own not only the county, but the barony. This mod cannot change the de-jure capital of a county or duchy. to change index in my mod you should edit my mod's file commoncharacter_interaction_categoriespcm_character_interaction_categories. In other words, you spend a lot of resources and get a. And since I'm a count, I can't have count vassals, so. Just do the same to change anything else. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Even if the duke is also a member, you've reduced the total power of the faction: the count could raise his entire demesne levy but the duke can only raise a portion. ' The significance of (1) (tax rate) is pretty huge. You can basically hand the title to any landable character in your court. The way it works is in 4 section counties, you can build a second castle there but it won't let you until you build both a temple and city first. You can press the parse button to make sure it's working okay first, it will have a yellow exclamation you can point to that will tell you "Makes Vaticano a Castle Holding". Imagine instead having 5 castle one city and one temple ? Anyway, seems there is no solution for that, let's clicks like crazy ! Edit : btw vassal will not automatically build holdings. Then it's a regular feudal holding going forward. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Click on the castle holding you want to move your capital to and, in the bottom section (the picture of the castle) there should be some buttons next to the holding name. #9. Localization key for building description, used in the tooltip of the building. Tourney Grounds: The training area for the Tournament. been playing ck3 a lot usually feudal counties and try to get an solid kingdom or if i feel like it empire. As you can see, level 2 pays of faster than level 1, but more slowly than level 3. Rulthar Recruit. What can I do to add more aesthetics? Showing 1 - 4 of 4 comments. There are two variants of Investiture; free. Now your temples are held directly by you. 3/month Development Growth in their Capital. 1). Change <type="church_holding"> to <type="castle_holding"> and <type="temple_01"> to <type="castle_01"> or if you want to change it to a city it would be <type="city_holding">. Report. Crusader Kings III is our newest generation of beloved medieval role-playing grand strategy game. So the real choice now is: also I think granting a country with castle capital to a republic baron should make him a feudal ruler, currently he remain a republic ruler even his primary title is a castle holding. However in CK3 it seems to be a lot different. gg]. Nope. The final ones apply directly to the character who is holding the barony/county(If the Grand Temple is in the capital. #9. Nov 1, 2023The CK3 Convert Holdings mod introduces three new decisions that your ruler can use to change the type of holdings in counties they personally control. Constructing a feudal/clan holding (Castle/City/Temple) requires 400 gold. D. Monasteries. 0 unless otherwise noted. Temple Holding. Buildings can also be converted into another building at full price cost with the new building starting always as level 1. Make your heir into a patrician. Grand Temple 100px: All others. From Republic to Feudal 1. 01 Monthly Renown per Castle Holding +0. after having built a new temple appoint one). Turns out I can't hand it out because it's a county capital. Most government types allows holding of tribes of the same culture, except nomads. Already resolved the situation in other ways and only found the button to move my primary title to that county. Search for the ID. e. However, it has one extra building slot, which should able to make more gold in the long run, right? So, what makes temples a better choice? Here’s a post from a week ago. [level name]Transferring a count can please a duke. Left-click on it and confirm that you want to move your capital there. They are available at the CK3 Mod Coop Discord. normally if you have the resources then you can replace it, exept things you cant build due to religion or Innovation. These are for Body Shape, Bust Shape,. If you're still a tribe, Palisades are the best building since they boost archers as well as spearmen, who. Also have that Chinese guy reducing the cost even further. The grand temple is covered from foundation to spire with statues and idols to the gods, retelling ancient legends and the lifes of noble prophets. Compatibility with vanilla CK3 v1. Castles and Temples all have the exact same ratio on Levies and Gold, with 0. You need to convert that county too a Feudal Culture to be able to change them from Tribal. Stone Hillforts don't seem to matter much any more Bugreport: CK3 - Gameplay - As Feudal Ruler cannot convert Tribal Holding to Castle Version - 1. Hopefully they'll address it at some point. It actually tells in the tooltip that upgrading to castle will give you a city and a temple if there aren't any in the county and there is space for them in the empty slots. I'll keep an eye out for it come next time. One of my tribal vassals had the audacity to build a tribal holding in a county he had the misfortune of inheriting. A market can reflect a small place of local importance where rural people trade, but it can also represent a bustling town. Make sure that the Baron (of Tusculum, for example) is orthodox. Level 5, cost 400, income 3. Specifically, a basic temple yields . You still can fix it manually - just change +1 index for one of mods. Click the Green Crown on the right on the screen, select the ‘Realm’ tab (left one). Plus you made a whole bunch of combability patches. Here it is Crusader Kings 3 best buildings: 1. The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. You can set the Castle as the capital holding, and that way, you can hold the county of Reims without penalty. So it depends on what obligations do you have towards your vassals. A direct Castle vassal max tax rate is 35%. The year is 881 AD and all necessary researches (for the different holdings or upgrades) are done. when you select a county theres a button beside the rename that's like a move capital or something along those lines. I've looked in the decision menu, and cannot find a revoke option (see screenshot). Temple of Artemis, Ephesos (Only Excavation Decision) Temple of Zeus at Olympia, Andravida (Only Excavation Decision) Heraion of Samos, Samos (Only Excavation Decision) Valle dei Templi, Girgenti. In this CK3 guide, we are going to go over buildings. Everything which gives development and money is worth investing in, regardless where it is. Donating 300 Wealth to a Holy Order will grant you 100 piety and put you in good standing with the Grandmaster of that Order, your religious head, and all temple vassals. Below is the. A Temple vassal max tax rate is 55%. Once in the Landed Titles menu go to where it says Search Key and type in the County, Castle, City or Temple name you want to have the Holy Order Revoked. this land i took has 2 holdings one is a barony and that seems to be fine and dandy. Go to ck3 r/ck3 • by. It cannot change the amount of building slots that a holding got. In Ironman no, the only way. As their Liege you suffer +5% Castle Buildings construction cost. Most. Easiest is to find a theoceatic county with a temple capital, or you can make one if you revoke/conquer from some temporal guy and without unpausing, move the county capital or just give the temporary baron holding your temple the. click on the 3rd tab, and it will show what your primary heir stands to inherit at this moment in time (it can change). 3 System - bug is non-system related Platform - Steam Mods - none Severity - Major, all Tribal Holdings useless Description - According to the wiki: 'If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but will have the option to. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce! Manor Houses are the best buildings for. You need. This should then enable the button to revoke the lease. Then save gamestate. CK III - Can't replace buildings in city/temple holdings. - Ignore non-castle provinces when giving extra score to province targets near the war goal area. I can't upgrade to a castle? What does this even mean? Are you building any other holdings in that county? allow = { location = { religion = FROM } has_building = tb_hillfort_4 has_settlement_construction = no }My religion have a realm priest that is leasing all the temples in my demesne, and when I conquest new counties the temple will automatically lease…The importance is the physical temple and the location. The only real difference are the two optional holding buildings - Guilds and Monasteries, which are only available to Cities and Temples respectively - and the Main Holding Building, which provides the same bonus on any terrain. Catholic and Orthodox rulers (as well as any monogamous. I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. So when granting a temple holding to characters with a religion using this clerical tradition they always ended up as Feudal. Either through war or revoking vassal titles. Kaneia's is 479, b_kandia is the first holding. Several of his strategies are still eminently breakable in-game, while others are since fixed. Pretty new to the game, but from what I understand, I believe that there are two scenarios here. Choose the desired province where you want to move your capital. A theocracy is a realm where the capital is a temple holding. Please expand this page. if there are no buildings left, the holding may be destroyed altogether. Castles help give levies and protect your counties, so if you have strong neighbors and want to guard that county then build a castle. So basically you get half of the half what a church makes, that's 25% tax and 100% levies. U can change "city_02" to "castle_02" and it will change to castle holding. To do so, click on the temple holding and use a button next to its name ( see. Also, holy order head is feudal, so granting them castle would allow them to grow (although may be slowly) whereas a city would be useless. Reply. Once in the Landed Titles menu go to where it says Search Key and type in the County, Castle, City or Temple name you want to have the Holy Order Revoked. It is so infuriating when you take a large county with many holdings slot only to find it fill with some ridiculous set up like 4/6 castle or 3/5 temple holding. I normally stack personally held castles in one county for the capital + councillor bonus, but it seems like with muslims the best strategy is to hold one castle and a bunch of mosques in your capital. Hi guys so I am rather new to CK, I am really enjoying ck3 however I have one thing I cant figure out what to do. Temples are trickier than the other two. The game starts with a castle named brandenburg, a temple named havelberg, and a temple named juterborg. In short, it. Holdings can be Castles, Cities, or Temples. Your ruler now has a new place from where to lead his realm in CK3.